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Scrolls are the hidden collectibles in the Tesla Tower. They document the history of the Teslamancers and tell the general backstory of the game through their artwork. It is required to collect at least 15 of them to proceed to the end of the game. Collecting all 36 will lead to a better ending.

Scroll Information Edit

# Artwork Name Room
1 S01 Raiding Barbarians Wintergarden
2 S02 Conquered Barbarians Ventilation
3 S03 Serving Barbarians Shrine
4 S04 Wild Grues Roots
5 S05 Captured Grues Hidey Hole
6 S06 Warbred Grues Grues
7 S07 Castle of Teslagrad Dodge This
8 S08 City of Teslagrad Deep Down
9 S09 Tower of Teslagrad Snakeway
10 S10 Foreign nation of Angloria Magnetflies
11 S11 Foreign nation of Mesmer Scrolls
12 S12 Foreign nation of Motorland Storage
13 S13 Crafting Volt Walkers Wintergarden
14 S14 Crafting Iron Lice Maze
15 S15 Crafting Power Plants Wintergarden
16 S16 The Guardian Faradeus Hidden Library
17 S17 The Guardian Fernus Levitation
18 S18 The Guardian Orb Chapel
19 S19 Glorious Alliance Ventilation
20 S20 Glorious Coronation Scrapyard
21 S21 Glorious Rule Smelter
22 S22 Grand Ambition Molten Pool
23 S23 Lone Ambition Fireproof
24 S24 Failed Ambition Licemover
25 S25 King's Grief Act Three
26 S26 King's Grudge Guardian
27 S27 King's Vengeance Pipes
28 S28 Father's Alertness Feast Hall
29 S29 Resourceful Father Fatal Attraction
30 S30 Protective Father Tower
31 S31 Oleg's Grief Grand Design
32 S32 Oleg's Adoption Grand Design
33 S33 Oleg's Duty Solomon Tesla
34 S34 Long for a family Act One
35 S35 Long for a savior Act Two
36 S36 Long for a past Happy Ending

Map of Scroll Locations Edit

Scrolls

Click the map to see the full size image.

Artwork and Story Edit

There are twelve sets of three scrolls. Every set is a triptych showing a miniature story arc. The story arcs are:

1-3: The Barbarian invasion, and their defeat and conversion.

4-6: The Grues being tamed by the Teslamancers and used as war beasts.

7-9: The development of the city of Teslagrad and the Tesla Tower.

10-12: The foreign nations of Angloria, Mesmer, and Motorland.

13-15: The Teslamancers' inventions: Volt Walkers, Iron Lice, and Power Plants.

16-18: The acquisitions of the Guardians: Fernus, Faradeus, and Guerickes Orb.

19-21: The Teslamancers' alliance with The King.

22-24: The King's attempted conquest and failure.

25-27: The development of the schism between The King and the Teslamancers.

28-30: The Father seeing the Teslamancer genocide and taking action.

31-33: Oleg's adoption as The King's right hand man.

34-36: The main character's growth and prophecy.

All items (37)

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